IT'S HERE! IT'S HERE! And now it's in slow motion too!
Zerbu's Realm
The Sims 3 mods available for download on this blog are no longer being updated. They are still available for download, but be forewarned that there will not be any new versions of them.
For The Sims 4 mods, go to http://zerbu.tumblr.com/
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Thursday, 15 May 2014
Thursday, 8 May 2014
Blog Redesign
I've redesigned the blog with a complete new theme!
Umm... I have nothing else to say, lol!
THE SIMS 4 FOREVER! (or at least until The Sims 5 is released)
Umm... I have nothing else to say, lol!
THE SIMS 4 FOREVER! (or at least until The Sims 5 is released)
Friday, 18 April 2014
Deluxe Pedestal
I bring you a new mod - Deluxe Pedestal - an object mod that upgrades the clothing pedestals from Into The Future with brand new options.
Importing Outfits
Price Multiplier
(Obviously, you must have Into The Future for the mod to work)
IMPORTANT: The new options that come with this mod are only available when clicking on the pedestal itself, not the mannequin. It's probably possible to fix that, but I chose to keep it the way it was since you wouldn't want the options appearing when you were just trying to direct your Sim to buy an outfit.
Specialized Shops
You can now choose to only have the age, gender and category combinations you choose to have, rather than being forced to have them all. It appears the ability to only have certain types was already programmed into the object, but was incomplete and not possible to access from the game. I added the option to enable it (by deleting existing outfits from the pedestal) and made it fully functional.
You can delete the outfit types you don't want using "Management" -> "Delete" then choose from the options. Select "Delete All" if you want to completely clear the pedestal of all outfits and build it up from scratch.
The delete options may sometimes fail to delete all the clothes you want if a certain age/gender combination has never been loaded on the pedestal before. Other than that, there are no known issues.
You can now import sets of outfits into the pedestal from any Sim who's currently in the world. Select "Import" followed by an age/gender combination and select a Sim, then all of that Sim's outfits will be imported into the pedestal. Also, as an unintentional feature, all face sliders (and custom body sliders that the game thinks are face sliders) and the selected Sim's hair style and colour will be applied to the mannequin when the outfit is being viewed. This is the fastest and easiest way to populate the pedestal with outfits.
NOTE: This will import all of the Sim's outfits. If you want to make a shop that specializes in a certain type of outfit, use the delete functions mentioned above to delete the categories you don't want.
TIP: It is possible to import outfits from other worlds by transferring the lot between the worlds using the lot bin.
Faster Plan Outfit
A new Plan Outfit option has been added to the Management menu that not only allows you to go straight into planning the outfit, but it doesn't require you to own the lot.
By default, the game would crash when trying to use the interaction on an age/gender combination that either doesn't have an everyday outfit, or doesn't have an outfit in the currently displayed category (the latter of which would only happen if you just newly used one of the delete options without changing to a different outfit afterwards). As a workaround for this issue, I've programmed the custom interaction to dump a random Sim of the selected age and gender into the mannequin editor CAS when this problem occurs. In the unlikely event that there are no Sims of the selected age and gender, the active Sim will appear and that CAS session will become next to useless (the alternative was the game crashing) so in order to activate a new combination that is not currently activated, there will need to be at least one Sim in the world with that combination.
The original Plan Outfit interaction is still there. When you use the original and try to edit with one of the problems above, the game will just skip entering CAS and do nothing.
Unfortunately, since the custom Plan Outfit is a new interaction, the changes to CAS made by NRaas MasterController will not take effect. It will still take effect on the original Plan Outfit though.
You can add more challenge by increasing the price of all outfits on the pedestal. Use "Management" -> "Price" then set a number to multiply it by. You can also make all outfits free by setting it to 0.
Debug Interactions
The debug interactions previously only available in build/buy, that allows you to quickly set the age/gender without your Sim needing to perform actions, have been added to live mode. They will still only appear if you have TestingCheatsEnabled on.
Change Logs
Change Logs
- The price setting now supports decimal numbers, including those lower than the default.
- Added the default replacement versions.
Tuesday, 15 April 2014
Event Balloons (Scripted Object)
I've been working on my new mod, Event Outbreak, but eventually got bored. I've decided to release what I've got so far. This version only has the event system, and doesn't have any unlockables.
https://www.mediafire.com/?5sa48rkmy8mnfa1
The Event Balloons are available in the same categories as normal balloons and cost 1,000 simoleons. They allow you to run a variety of events, similar to what is described in Event Outbreak (http://zerbu.blogspot.co.uk/2014/04/event-outbreak-announcement.html).
If you have TestingCheatsEnabled on, cheat interactions will be available.
Please be warned that this is the first version. Please report any bugs if you spot them. Please also mention what time during an event (as it was starting, in the middle, etc) the bug occured.
I'm not sure whether or not I'll get to making the full version of Event Outbreak. Hopefully I will, but I'm not making any promises.
https://www.mediafire.com/?5sa48rkmy8mnfa1
The Event Balloons are available in the same categories as normal balloons and cost 1,000 simoleons. They allow you to run a variety of events, similar to what is described in Event Outbreak (http://zerbu.blogspot.co.uk/2014/04/event-outbreak-announcement.html).
If you have TestingCheatsEnabled on, cheat interactions will be available.
Please be warned that this is the first version. Please report any bugs if you spot them. Please also mention what time during an event (as it was starting, in the middle, etc) the bug occured.
I'm not sure whether or not I'll get to making the full version of Event Outbreak. Hopefully I will, but I'm not making any promises.
Thursday, 20 March 2014
Ultimate Careers For The Sims 4: Possibly Unneccesary
For those who haven't already heard, there was a survey on The Sims 4 which listed possible future expansion packs. One of them caught my attention in particular:
At the moment, I don't know what will end up happening. There is still so much we don't already know about The Sims 4. I can only plan based on information I already know - everything else just assumes it will work in a similar way to The Sims 3.
For more information about the survey, I've created a thread on the official forums:
http://forum.thesims3.com/jforum/posts/list/745049.page
For now, I still plan on making other mods for The Sims 4 sometime in the future, assuming it's possible.
Careers - Pick your dream job and take control of your Sims actions and choices through interactive gameplay on location! Tell the story of the aspiring chef whose catering choices will make or break their career, or take on the role of a Criminal Mastermind and rob a rich residence…will your Sims succeeded or fail? Their fate is in your hands!Note that the careers listed are ordinary careers, not type you see in Ambitions. This means that there is a possibility that workplaces will not only become open in an expansion pack, but will have advanced career-specific goals to achieve, therefore there will be no need for Ultimate Careers. Furthermore, career events and generally better gameplay both in and out of work makes it even more redundant.
At the moment, I don't know what will end up happening. There is still so much we don't already know about The Sims 4. I can only plan based on information I already know - everything else just assumes it will work in a similar way to The Sims 3.
For more information about the survey, I've created a thread on the official forums:
http://forum.thesims3.com/jforum/posts/list/745049.page
For now, I still plan on making other mods for The Sims 4 sometime in the future, assuming it's possible.
Monday, 10 March 2014
The Sims 4 News At GDC: Confirmed to be Unconfirmed
SimGuruSarah has confirmed that the team cannot say whether there will be new information about The Sims 4 at the Game Developers Conference:
Could this be a sign that we'll get new The Sims 4 news at GDC?
@SimmerTiago Sorry, I can't answer any questions about Sims 4 at this time (I'm really sorry! I'd get in trouble if I did!)
— Sarah Holding (@SimGuruSarah) March 7, 2014
Now for a bit of optimism: in the past, when asked if there will be new The Sims 4 information at an event or live broadcast, they'd just straight up confirm that there was not new information, but this time it was merely a "we cannot say".Could this be a sign that we'll get new The Sims 4 news at GDC?
Sunday, 9 March 2014
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