Zerbu's Realm

The Sims 3 mods available for download on this blog are no longer being updated. They are still available for download, but be forewarned that there will not be any new versions of them.

For The Sims 4 mods, go to http://zerbu.tumblr.com/


Thursday 30 January 2014


Your Sims can now be plagued by dangerous disasters!

Download Disasters 2.0
  • Seasons is required for this mod to work!
  • Please note that this is an early version of the mod and may still contain unspotted bugs. If you find a bug, please report it.
  • Remember to enable the disaster from the city hall, this is required for it to work.
  • Disasters will play a significant role in your gameplay, therefore it is not recommended you use this mod simply "because it's there". If you're not prepared for the effects, either don't use this mod, or keep disasters disabled in worlds you don't want to use them in.
  • It is possible for Sims to die from disasters if you're not careful. However, as far as I know, Sims who are not either in the active household or in focus (on or near an active or viewed lot) can't die automatically.
  • I have received reports that this mod doesn't perform well on lower-end computers and may lead to crashes. If this is the case for you, I'm afraid there's nothing I can do.

Change Log

  • 2
    • Added the "Extreme Lightning Storm" disaster.
    • An active disaster can now be stopped with the new "Post Disaster Solution" interaction on the computer. When used, your Sim will post a solution to stopping the disaster, and if successful, you will be prompted to donate an amount of money (can be customized in the settings) to have the disaster stopped within an hour. The success depends on your Sim's Logic and Science skills. If successful, your disaster rank will immediately increase (by 1 normally, or 5 for disasters that don't have other methods of increasing disaster rank). If unsuccessful, there is a chance your Sim will be temporarily banned from posting disaster solutions. This chance decreases the higher your Sim's disaster rank.
    • You can now customize how long each disaster will last, separately from how long a stage leading up to a disaster will last.
  • 1.1
    • "Donate to Defenses" is now available on the smartphone and multitab. NOTE: For the smartphone, it appears under "Services".
    • "Donate to Defenses" will no longer appear if there are no disasters enabled.
    • Previously, all the fires have been put out, the only effect of the disaster before it officially ended would be the extremely high temperature and Energy decay effects that already exist in the third stage anyway. Now, the fires will be re-generated!
    • When the disaster starts, objects that are currently in use by Sims are protected from being set on fire. There is no way to predict when a disaster will start and therefore the player can't prepare for it properly, so the protection was put in place to make it fair for the player and make it more difficult for Sims to die unexpectedly. However, this protection does not apply to fires that are re-generated after the old set has been put out! Also, this does not stop your Sim from getting caught on fire entirely, it is still possible to get caught on fire from standing between objects targeted by the mod (as was shown in the above video).
    • If you are using Ultimate Careers, performance decrease while on the work lot will be disabled during a disaster. Performance decrease off the lot remains, however.
    • The chance of having your Energy automatically decay while indoors has been significantly reduced. However, the chance while outdoors is still the same.


Disasters can be enabled and disabled through the city hall. Each disaster has five stages that last a random amount of time between a Sim hour to four Sim days (this setting can be customized from the City Hall). During the first stage, nothing happens, it just means the mod has selected for the disaster to happen. During the second, third and fourth stage, strange effects start to occur. The fifth stage is where the disaster actually happens. After the fifth stage, the mod moves onto the next disaster.

For example, for Ultra Blaze:

  • During the second stage, the temperature becomes stuck at 100° (regardless of the season) and Sims who go outside will immediately become warm.
  • During the third stage, Sims who go outside will sweat, and there is occasionally a chance of them passing out.
  • During the fourth stage, Sims who go outside will sweat to the point that they're on the brink of spontaneous combustion, and there is an increased chance of them passing out. At this point, even Sims who are inside will get warm, though not as much as those outside.
  • During the fifth stage, where the disaster actually begins, fires will break out all over the world. A percent change from 1 to 100 is randomly generated, and this percent is used for each object in the world to decide whether to set it on fire. After this is over (or is stopped by the town defenses while already taking place), the mod will give you a helping hand getting rid of the remaining fires by setting the weather to rain. However, indoor fires will remain the same.
Luckily, there is a way to stop a disaster, but it costs money. Using a computer you can donate 1,000 simoleons to the town's defenses. Future versions of the mod will add this option to the smartphone and multitab. Each time you donate, there is a 10% chance of the mod starting a countdown which will stop the disaster from progressing once it reaches 0. However, you will not receive any notification that the countdown has started, meaning you will need to either donate more than once (which will cost more) or chance your luck and hope that it was successful. This adds more challenge to the process. You can donate at any time, even while the disaster is in the first stage (where it has no effect). Please note that donations only effect the disaster the mod has currently selected, not any future disasters.

Disaster Rank

But it's not all bad! If a disaster does occur, there are benefits you can get for being a hero. The mod contains a "Disaster Rank" system for Sims. Performing certain interactions during a disaster can increase your rank. Increasing your rank will earn you lifetime happiness points, give you a positive moodlet and increase your relationship with the Sims you know.

You will receive 5,000 lifetime happiness points, making this method very effective - this balances out all the negative effects caused by disasters. The relationship increases gets higher depending on your rank, but it goes no higher than 40 relationship points.

To increase your disaster rank:

Ultra Blaze - Put out fires and extinguish Sims.

Possible Future Features

  • The ability for putting out fires to contribute to the Firefighter Profession in Ambitions.
  • The option to customize how much money is donated to the town defenses, as well as the chance the donation will be able to stop the disaster.
  • More moodlet icons, instead of the same one for every moodlet.
  • The ability for the frequency of disasters to change depending on outcome of Oasis Landing in Into The Future.

Sunday 12 January 2014

Lot Events (V2)

Make your world more active and exciting with the new Lot Events mod, currently in development. Lot Events makes use of the "Event Lot Marker" included in the University Life patch to allow for changing lots.

Download Lot Events 2.0.3

To disable the EA standard rabbithole prom, use this tuning mod: http://www.mediafire.com/download/p17086bar78priq/Zerbu_-_No_Standard_Prom.rar

To set the mod up, go into build/buy mode on the lot you want to add an event to, go into BuyDebug and find the object "EventLotMarker DO NOT TRANSLATE" and place it onto the lot. It works just like the Seasonal Lot Marker, where you can allow for different versions of a lot.

After you've done that, click the lot in Live Mode, then select "Zerbu" then "Lot Events" then you'll be given options for when you want the event to occur, what conditions are required to unlock it, what message will be displayed, etc...


  • You must have an EventLotMarker on the lot, otherwise nothing will happen.
  • The features that involve selecting specific Sims (relationship unlock requirements and push to lot settings) are not very suitable for generational gameplay and best used with aging off, or at least with a mod that uses TS2-style aging or disables aging for specific Sims.
  • To enable an event, you must set the percent chance of it occurring. Set this to 100% if you want the event to always occur. The default is 0%, which means there is no event.
  • The conditions for event 1 will be checked first, so if the conditions of two events clash with each other, event 1 will be chosen (note: the "Chance" conditions still applies, so if event 1 fails that, event 2 will be selected, or if event 2 fails it as well, no event will be selected).
  • "Orientation Layout" is for event 1, "Layout Two" is for event 2. "Orientation Layout" is just a name since the EventLotMarker was only intended for use with them meet and greet (before I changed that with this mod :P) so you can ignore it and pretend it says "Layout One".

Change Log

  • 2.0.3
    • Fixed bug where a relationship requirement will count as met if an active Sim doesn't know the specified Sim.
  • 2.0.2
    • The mod is now disabled on "Student Union" type lots as this interferes with the normal meet-and-greet.
  • 2.0.1
    • Fixed error where Event 2 was programmed to push Sims based on Event 1's age group settings instead of Event 2's.

Changes From Version 1

Lot Events now allows you to have a non-rabbithole prom for teen Sims. This functions much like a normal event, except that your Sims will have a chance of becoming prom king/queen based on what events took place. Your traits, number of friends, and whether or not you used the dream interaction will increase your chances as it normally would. If you do any of the following actions while currently at the event lot, it will increase your chances:

Mind Meld (:P)
Meet Sim
Learn Another Sim's Trait

As an added bonus, you will get 5,000 lifetime happiness points for becoming prom king/queen.

To enable this, select "Prom Event" then "Yes".

To complement this, a new feature has been added to the "Push to Lot Settings" menu to automatically push Sims who are of a certain age stage.

WARNING: The mod is only set to handle one prom event at once. If you have two running at the same time, the system for calculating events that increase the chance of a Sim becoming prom king/queen may act strangely, since this is set to reset once one of the events is over (effecting the other one).

The prom feature of the mod requires Generations. Although it would be possible to just restrict certain features of it, I chose not to as the team needs their sales.

If you want to assign an outfit type to an event, Consort's mod does it nicely: http://modthesims.info/d/477049

Thursday 2 January 2014

Social Rush and Lot Events STBL Strings

The STBL strings for Social Rush and Lot Events are now available for anyone who wants to translate them. The links are on the pages for the mods.

Social Rush: http://zerbu.blogspot.co.uk/2013/12/social-rush.html
Lot Events: http://zerbu.blogspot.co.uk/2013/12/lot-events.html