Zerbu's Realm

The Sims 3 mods available for download on this blog are no longer being updated. They are still available for download, but be forewarned that there will not be any new versions of them.

For The Sims 4 mods, go to http://zerbu.tumblr.com/

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Thursday, 17 July 2014

The Sims 4 Create a Sim - Ume Shaw

Ume would always try her hardest at whatever came her way, but upon becoming a young adult she realized her life lacks direction. So many things you can do for the world...

Saturday, 12 July 2014

The Sims 4 Create a Sim - Yakov Doyle

Yakov Doyle is very cheerful, especially when it comes to environments and the outdoors. His fascination with the world is most certainly NOT because he's actually an alien from another world. What gave you that idea? Stop making up nonsense!


Friday, 30 May 2014

The Sims 4 Slow Motion Trailer #4 - Build Mode

Get a closer look at those amazing houses by watching the Build Mode Trailer in slow motion.

Thursday, 15 May 2014

Emblem Logger

With The Sims 4 so close by, most players are getting bored of The Sims 3 and are getting the last enjoyment they can out of it. The Emblem Logger keeps track of your progress in five categories ordered by difficulty - traits, skills, careers, skill challenges and lifetime wishes. Having a trait, mastering a skill, getting to the top of a career, completing all skill challenges for a specific skill, or completing a lifetime wish, will earn you an "emblem" that can be added to the Emblem Logger. It not only reduces boredom by giving you a goal to work for, but it pushes you to try every last feature. You can play any way you like - one household or multiple households, with aging on or off - and the Emblem Logger will log all active Sims.


The Emblem Logger is an object based on the holo computer from Into The Future, and is available from the same category, though it is free. Earning an emblem does not actually effect gameplay, the object merely logs your progress and gives you goals to work towards so you won't just be playing mindlessly.

To enable the Emblem Logger, place it anywhere in the world and select "Turn On" or "Turn On (Household Name Only)" - it is important to know that the Emblem Logger will not log the progress of inactive households, the choice merely determines whether the Emblem Logger should continue logging if you switch households. A new Emblem Logger will not automatically fill with emblems from gameplay that occurred before it was placed, but if you have a Sim in the active household who has the necessary requirements for an emblem, it will be logged at that point.

To view your emblems, click "View Emblems" and all your currently earned emblems will be shown. Emblems are shown by a plumbob graphic along with the name of the Sim who earned it. The game will also play random loading screen music from World Adventures, University Life or Into The Future.

There is an additional category - the Events category, that can be unlocked by enabling testingcheatsenabled, clicking the emblem logger and choosing "Event Emblems ON" - the "Events" category creates an emblem whenever a Sim triggers an "event" in the game's programming. The list of events is pre-programmed into the game and not controlled by me. Chances are, some of the emblems will be unachievable, either because they can't be triggered by an individual Sim or they need to be triggered immediately upon entering a travel world. There is no user-friendly list of event names, so the mod grabs the variable names directly from the enum - however, I have programmed it to add a space before every capital letter in order to look more user friendly, though some of the names may still be confusing.

You can carry the Emblem Logger to other worlds using the Family Inventory (which SHOULD be called the Household Inventory) though you may require cheats to place it in a World Adventures base camp if you don't have your own home in that location. I wanted it to be compatible with the personal inventory, but that seems to require a lot of extra coding to work that isn't worth it since I don't think there's any special benefit to having it in the personal inventory besides it being either to put it there.

Download the Emblem Logger Mod!

The Sims 4 Slow Motion Trailer #3 - Create a Sim

IT'S HERE! IT'S HERE! And now it's in slow motion too!


Thursday, 8 May 2014

Blog Redesign

I've redesigned the blog with a complete new theme!

Umm... I have nothing else to say, lol!

THE SIMS 4 FOREVER! (or at least until The Sims 5 is released)

Friday, 18 April 2014

Deluxe Pedestal

I bring you a new mod - Deluxe Pedestal - an object mod that upgrades the clothing pedestals from Into The Future with brand new options.


(Obviously, you must have Into The Future for the mod to work)

IMPORTANT: The new options that come with this mod are only available when clicking on the pedestal itself, not the mannequin. It's probably possible to fix that, but I chose to keep it the way it was since you wouldn't want the options appearing when you were just trying to direct your Sim to buy an outfit.

Specialized Shops

You can now choose to only have the age, gender and category combinations you choose to have, rather than being forced to have them all. It appears the ability to only have certain types was already programmed into the object, but was incomplete and not possible to access from the game. I added the option to enable it (by deleting existing outfits from the pedestal) and made it fully functional.

You can delete the outfit types you don't want using "Management" -> "Delete" then choose from the options. Select "Delete All" if you want to completely clear the pedestal of all outfits and build it up from scratch.

The delete options may sometimes fail to delete all the clothes you want if a certain age/gender combination has never been loaded on the pedestal before. Other than that, there are no known issues.

Importing Outfits

You can now import sets of outfits into the pedestal from any Sim who's currently in the world. Select "Import" followed by an age/gender combination and select a Sim, then all of that Sim's outfits will be imported into the pedestal. Also, as an unintentional feature, all face sliders (and custom body sliders that the game thinks are face sliders) and the selected Sim's hair style and colour will be applied to the mannequin when the outfit is being viewed. This is the fastest and easiest way to populate the pedestal with outfits.

NOTE: This will import all of the Sim's outfits. If you want to make a shop that specializes in a certain type of outfit, use the delete functions mentioned above to delete the categories you don't want.

TIP: It is possible to import outfits from other worlds by transferring the lot between the worlds using the lot bin.

Faster Plan Outfit

A new Plan Outfit option has been added to the Management menu that not only allows you to go straight into planning the outfit, but it doesn't require you to own the lot.

By default, the game would crash when trying to use the interaction on an age/gender combination that either doesn't have an everyday outfit, or doesn't have an outfit in the currently displayed category (the latter of which would only happen if you just newly used one of the delete options without changing to a different outfit afterwards). As a workaround for this issue, I've programmed the custom interaction to dump a random Sim of the selected age and gender into the mannequin editor CAS when this problem occurs. In the unlikely event that there are no Sims of the selected age and gender, the active Sim will appear and that CAS session will become next to useless (the alternative was the game crashing) so in order to activate a new combination that is not currently activated, there will need to be at least one Sim in the world with that combination.

The original Plan Outfit interaction is still there. When you use the original and try to edit with one of the problems above, the game will just skip entering CAS and do nothing.

Unfortunately, since the custom Plan Outfit is a new interaction, the changes to CAS made by NRaas MasterController will not take effect. It will still take effect on the original Plan Outfit though.

Price Multiplier

You can add more challenge by increasing the price of all outfits on the pedestal. Use "Management" -> "Price" then set a number to multiply it by. You can also make all outfits free by setting it to 0.

Debug Interactions

The debug interactions previously only available in build/buy, that allows you to quickly set the age/gender without your Sim needing to perform actions, have been added to live mode. They will still only appear if you have TestingCheatsEnabled on.

Change Logs

  • The price setting now supports decimal numbers, including those lower than the default.
  • Added the default replacement versions.