Do you need the turning package?
It's not required for the mod to work. By default, it doesn't do anything, but you can edit the file in S3PE to change settings like how fast performances increases.
Oh okay i have it in but i guess it take it out :)
Question again you cant put all kitchen objects on a community lot though can you? help please?
You can enable all objects on community lots using this mod: http://modthesims.info/d/450059
Thanks i have put it in ill check it out later :)
can you eplian how lot assign works?
also the base game stoves don't work on the community lots i can place them but all i can do is tinker or check stove
Sorry Zerbu, but I can't link the lotsThe option Zerbu doesn't appear
Sorry Zerbu, I was testing the mod and I found what seems as a bug.I have the Rabbithole rugs and I put one in my sims' house and option Zerbu works correctly ( I can't link lots yet) but when I try to enable something in the city hall, the option Zerbu doesn't appear.What is the problem itself? It seems that in a city hall placed in a communitary lot the mod doesn't work.
Sorry, the error was mine :DEverything works ok
Glad it got sorted out! Just out of curiosity, what did the problem turn out to be?
Well, I have a "Test World" where I always test mods that can be complex. In that world, and I don't know why, your mod doesn't work properly: There are no "Zerbu" option when I click on the city hall and Lot linking is not possible.I tried to do the same en other worlds ( Lucky Palms, Aurora Skies, Bridgeport, etc.. ) and it worked fine. After that, I haven't tried in other worlds maded by CAW.
I almost forgot it, I alredy made the translation por this version of the mod, check out the strings page :D
That shouldn't happen o_oI added some code that *might* fix the problem, but I don't know because there's no way for me to test it.
Don't worry, I will test it for you ;)I can see that you released a new version, I'm gonna test it and I will try to find if there are more bugs. Thanks for making this great mod :D
I forgot to mention, I added a delay so it takes 20 sim-minutes before performance stops increasing and starts decreasing. In case anyone thinks that's a glitch, it's not. I'll update the main post as soon as I'm finished what I'm doing.
YAAAAAAAAAAAY! I am so excited version two is out! :DCan't really test it out thoroughly, but I'm going to try just playing around with it tonight!Hopefully It will work out better for me than before :D
Okay so I am loving this mod so far, works great, BUT I have a problem how your mod handles the law enforcement career! Besides the skill book, you have no other way to learn logic and gain work performance, when you should include the chess tables and chess game for computers! Plus, you really should include either the artist easel or the drafting table (I think the drafting table would look better) as interactions because one of the law enforcement branches requires you to level up the painting skill! :DOh and you forgot add the chin-ups bar from Show Time and the Trampoline from Ambitions and the Soccer Goal from Seasons, because both of those build athletic! (I forgot to read your list of items included for what career and put those in my Police station's gym and was confused why he was loosing performance!Also, as a small request, if you could add "Listen to Tab Casts" to the careers, that would be awesome :DI am loving this mod SO MUCH... I have been giddy all day! :D
Thanks for the feedback!I'll add those items to the next version! The Listen to Tabcasts one might be difficult though since most of that is a moodlet and not an interaction, but the rest should be fine. :)
You are welcome and I didn't know about the tabcasts not being interactions! That's cool to know!Also, I re-read what I put, and I hope I didn't come off as rude! It was almost 4am when I posted that and I was confused about waht was going on! :D
Oh and I hate to admit it, I kinda miss the "Perform Work" interaction on the computers, it would be nice to have added back (without the tones), just as a default "I can't think of anything else for my sim to do" go-to or something! I think it would be nice! :D
A lot of people were having trouble with the "Perform Job" interactions, but I could add a new interaction that works similar, though it will be basic.
I figured, but more like just random animation! I saw on the other page, the comment about the using the writing on computer, but not getting the writing skill! :DJust so incase I need to switch to another sim at a different part of the map, I just leave them doing something that wouldn't cause any motives to go down too much! :D
I'm having a little bit of a problem now, where all of the co-workers are just standing around because they are all trying to use the only performance gaining athletic, there are many other performance gaining options they could do, but they aren't using them!I took a screenshot: http://imgur.com/EUNdxjOOne more thing of feedback, I miss the NPC's having to refill their needs, it kind of defeats the purpose of not having a restroom or breakroom with food, which I like having in my builds, it feels more true to life! :D
Not all objects can be used by co-workers because of system restrictions. I was meaning to update the list to mention which are usable by NPCs, but never got around to it.As for Sims fulfilling their needs, if you place a TV or Barista Bar (I'm considering adding stereos too), Sims will sometimes slack off and use those. :)
OH OKAY! That makes a lot more sense now! :DI'll just try to add more treadmills for now, until the list gets updated!Alright about the fulfilling needs, could you possibly add using the normal hot beverage machines too? Barista bar is good, but it spawns an NPC, so if I had one for every de-rabbithole'd career building, I would have a lot of extra homeless sims! I think I can remove the npcs with NRaas' register mod and they will not come back, but I'm not sure! :D
Really loving your mod, Zerbu!Here's some feedback from my end:1) I am having trouble remembering which of my sims can use what items for their careers. I have to keep consulting the master list on my ipad while I play. I kind of liked how it was in the first version better, with the menu being visible on the item. (My memory is horrible.)2) I, too, like having co-workers fulfill their needs at work. I loved them using my break room I have set-up.3) I would like to be able to choose what career can use what item. I think this could satisfy a lot of people. The film career, for example, should be able to have access to nearly everything. Actors pretend to be many people. I wanted my film star to pretend he was a doctor one day, and something else the next.I hope this was helpful to you, and I hope you have an awesome day. :o)
1. I'll see if I can add a list in-game. :)2. As I said in the above post, co-workers will autonomously use TVs and Barista Bars.3. That might be really complicated to do, but I'll consider it for a future version.
1) Oh, that would be excellent. I've had goldfish with longer memories than me!2) You know, I haven't even given my sims a TV or a barista bar in my break room...it never even occurred to me. I've only given them a snow cone machine, a deep fat fryer, and a vending machine. (Don't tell the health insurance people.)3) Whatever you come up with, I'm sure it will be great! Even a career that worked as a "master" career to rule them all would be ok. I guess it would have to be base game compatible, though. (For me, the film career could have them all, but it's not a base game career.)
I would like to second EmeraldMist's suggestion for a "Master" career or something that we could assign to custom careers. For example, I would like to simulate an Architecture firm, where the Sims use the drafting table, computer, and whiteboard. Right now the only career set that uses the drafting table is Medical, so I could use that one, but it doesn't use computers. I would love to either see computers added to all or most career types (that way receptionists for any job can use the computer) or have some kind of master/generic career type that has all of the options open. And I'd love to see vending machines and coffee machines added to the breakroom items that the inactive Sims will use! Most of the offices I want to build are small, and it doesn't make sense for there to be a barista bar on them. But vending machines/coffee machines and even the microwave/fridge would be perfect.Thank you so much for this mod; I know it's a lot of hard work!!
Olá.Meu jogo está na versão 1.57Quando eu instalo esse MOD, meu jogo não passa da tela de carregamento inicial e fecha.O que pode ser?
O MOD pode ser apenas para a versão 1.63 do jogo, mas eu não tenho certeza! Tente olhar para este site para CC ajuda! : D
I don't like that co workers needs refile by them self's i prefer they take care of there needs physically it creates more of an atmosphere and could you add the computer to the science careers cuz in real life they use computers in that careers :) loving the mod :)
Also when sims go to do they stuff in the music careers with the guitars one starts to play the guitar the others stop and watch, is there a way to shop this so they all do there work in the career without them stooping and watching someone else play instead of playing themselves
ZERBU! I NEED YOUR HELP!I build beautifull workplace, but I don't know how it make a workplace for my Sims. Game see this lot like normal lot, not workplace. :( For example, I built a skyscraper to work the business (like this one of your movies), but I do not know how to do that it's workplace.
Click the lot, then "Zerbu" then "Lot Assignment" :)
Zerbu, thats I do: Enable journalism career at cityhall. Build workplace with basement where I place rabbithole. I choose a career journalist for my Sim. I click at build of workplace and choose "Lot Assignment". Waiting for the start of working hours. And nothing... It shows only that the work starts for one day and some hours. Passed one day and some hours, and again the same thing... :(
The game is supposed to assign the Sim a fake "day off" about two hours before work. Then, one hour before work they should be pushed to the lot. If they aren't being pushed then I'm not sure what the problem is.
Soo... My Sim must be in home, wait to end of "fake day off", and must be pushed to work? :) OH MY GOD! I still waiting at work in workplace, so i still have "fake day off"? I must test it... XD
If your Sim is already at the workplace, you can start using the work interactions about an hour and a half before the work hours and your performance should increase. :)
I still have this... bug? I choose again Sim journalism work. I go home, wait for end of "fake day off", my Sims automatically push to work, when is start work hour, I again see "Come back in 1 day and 23 hours". Next day is it again, and next, and next...
That's just a technical restriction. It will always give you how long until the next work day in the UI, but you can keep track of the current work day by looking at the work hours. Does your Sim's performance increase when you do work interactions? And does their performance decrease when they're off the lot?
When my Sim starts to work, it goes to the place of work (automatically), but when you see the work start time of this writing, it is not my working hours and I have to go back for one day and X hours.Raise you my Sim progress of work, by working at home on your computer (feature workaholic).When located in the yard, where he works evaluation of him is not falling. When I go away from this area during the hours it suddenly falls assessment and Sim has moodlet that escapes from work.But unfortunately, on the premises during the hours of work in theory, I do not have the option "Perform job" or "Work normal" or "Work hard."
Ok... Later I show you screenshots, you see what is the problem. :(
ZERBU, THERE ARE THE SCREENS OF MY PROBLEM.http://i.imgur.com/EzsdHZ3.jpg - FIRST DAY.My Sim goes to work, but she don't do anything what is she work. And... When is 7:00 when she goest to start work, I see "Start at 1 day and X hours"...http://i.imgur.com/24Nxwsb.jpg - Lot is assing and linked.http://i.imgur.com/CHc8xAq.jpg - SECOND DAY.She normally pushed to workplace. But, AGAIN I see "Start at 1 day and X hours"...http://i.imgur.com/IF2ae78.jpg - When I click on User Interface to "Come to work" button, I see notification "It's not your work hours. Come back at 1 day"...Thats things is everyday. My Sim goes to work, but don't do anything with computer. Come back to home, waiting to new work day and again "Start at 1 day and X hours"... And for a few days, my Sim was fired because he did not come to work..
Version 2 of the mod doesn't use those options anymore. Instead, you gain performance from using specific objects, depending on the career. There's a list here: http://zerbu.blogspot.co.uk/p/ultimate-careers-v2-object-list.html
BUG REPORT!! Sims wont use all the objects that are enabled for the career there enabled for, e.g police career, they only use the gym equipment, business plus journalism they only read the books. Help!! :(
Not all objects are enabled for co-workers in all careers either because of technical limitations or because they're not really appropriate for co-workers. Also, co-workers will always check for objects in the room first, so they won't use objects out the room unless there are none in the room.
oh okay that makes more sense will you try to add more in the future?
I just wanted to ask if this mod comes with any pre-built career lots? I'm not much of an architect in Sims and would prefer not to have to build them all myself.
Maybe U - Zerbu, should write a tutorial how make lot a workplace? :)
Alrgiht but why not make a tutorial of how to make them? or you can give us the pre-builded ones?It's ok to give us the creativity but it could be more cooler if you make those for us please?